Dinosaur Game In Dev C++
- Learn about dinosaurs and play games with your favorite PBS KIDS characters like Dinosaur Train, Sesame Street, the Cat in the Hat and Curious George!
- How could I made a character jump with SFML in C, a simple example could be very helpful. Thanks in advance. This is the code I currently have; how can I make the sprite jump?
Dinosaur Game In C++ Code
Bouncing Ball (Dev C GUI code) Home. Programming Forum. But is possible to add sprites and gui to the game by creating them in paint and linking them in the code? If anyone has any experiance in this add my msn or email me at SNIPPED i would really apreciate it, thanks sorry for bumping an old post but this post actually introduced me to.
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Just an organisational point - do not put implementation code (the function definitions) into header files.
Put your class declaration into the header file, and your code for the function definitions into a .cpp file.
When I use my IDE, it automatically puts the class declaration into the header file and I can get it to create function stubs in the .cpp file.
Also Dinosaur should be a class of it's own with TRex & other classes inheriting from it. That way a Trex and other dinosaurs can be an objects of their own, rather than being a function inside a dinosaur object.
If you do this you can start to take advantage of OOP ideas - like inheritance & polymorphism.
Finally, by now I think you should get out of the habit of
If you can make all these changes - then we will see if you still have problems.
HTH - have fun !!!!
Put your class declaration into the header file, and your code for the function definitions into a .cpp file.
When I use my IDE, it automatically puts the class declaration into the header file and I can get it to create function stubs in the .cpp file.
Also Dinosaur should be a class of it's own with TRex & other classes inheriting from it. That way a Trex and other dinosaurs can be an objects of their own, rather than being a function inside a dinosaur object.
If you do this you can start to take advantage of OOP ideas - like inheritance & polymorphism.
Finally, by now I think you should get out of the habit of
usingnamespace std;
. Either put std::
before each std namespace thing or have using std::cout;
as example, for each std
thing. I do a mixture - I use the first one for things that appear infrequently, and the second for things that are used all the time.If you can make all these changes - then we will see if you still have problems.
HTH - have fun !!!!